Scoundrels, Pirates Game Design with Randy O’Connor

Ice Cream for Everyone Podcast
Ice Cream for Everyone Podcast
Scoundrels, Pirates Game Design with Randy O'Connor
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[Subscribe to the podcast: on Apple Podcasts, Stitcher, Google Play Music, RSS feed. Please give the show a rating and a review if you enjoy it!]

Better late than never, the Ice Cream for Everyone Podcast is finally back!

Thanks to a chance encounter for International Tabletop Day at the Chicago Public Library, I met Randy and got to play test his pirate board game, Scoundrels. It was great fun, so we got talking and I invited him to be on the podcast.

I didn’t know at the time that he happens to work from the Cards Against Humanity office and co-working space, so I got a visit and we were able to record in their studio, which was unusually high quality for me. I’m looking forward to having the rest of my recording equipment shipped.

Randy is a video games artist by trade and we had a great conversation about what is recommended to have a successful career in gaming, how Randy got into games, what his inspirations are, and how he started working on his board game.

If you enjoy the episode, please take time to give it a rating and a review on iTunes / iPhone podcast app (or your favourite podcast app), this only takes a few minutes and it really gives more visibility to the podcast so others can find it.

I am getting back in a regular publishing schedule and my goal is to have an episode published every other week, at least twice a month. I am back contacting people to have conversations with and am looking forward to sharing them with you!

Info / links:

  • Randy O’Connor, 3D Artist & Game Designer
  • Scoundrels
  • Scoundrels (2015 Kickstarter campaign)
  • Cards Against Humanity
  • International Tabletop Day
  • Tabletop show
  • Warcraft II game / game or map editor
  • Donkey Kong
  • Real Time Strategy Game
  • Clash of Clans
  • Asynchronous play
  • JRR Tolkien
  • Robert A. Heinlein
  • Rage Against the Machine
  • Red Hot Chilli Peppers
  • AutoCAD / CAD design / 3D design
  • Low Polygon Modelling
  • Pixar
  • Spider the secret Brice Manor
  • Waking Mars
  • Metroid
  • Tiger Style Games
  • Robo Rallye
  • Cash N’Guns
  • Warhammer RPG
  • Descent
  • Star Wars Imperial Assault
  • Mario Kart
  • Zelda Windwaker on Nintendo Game Cube
  • Porco Rosso
  • Disneyland / Pirates of the Caribbean
  • Robert Louis Stevenson, Treasure Island
  • The Black Spot
  • Twin Peaks
  • Star Trek Deep Space Nine
  • Babylon 5
  • Farscape
  • Escape from New York
  • How did this get made / LA 2013
  • Jason Mantzoukas
  • The Killer
  • Indie Game the movie
  • Gas station mocha
  • VR  Virtual Reality
  • Hololens
  • AR / Augmented Reality
  • Synthwave music
  • Moskva-Kassiopeya on SoundCloud (Synthwave music)

About the author

Willem was born in New York, grew up in Paris, lived in London and Asia for several years before moving to Chicago in 2017. He is an award winning brand & marketing strategist, having worked with some of the largest creative advertising agencies and most valuable consumer brands globally. Willem enjoys tabletop games, skiing, scuba-diving, traveling, eating, and lengthy conversations with friends.